Dmytro Pediash is a professional 3D\2D artist with 9 years of experience in graphics development for video games. Dmytro has worked for clients such as PlaySoft, SoftTechnics, and Digital Prunes. His interests includes video games, biking, and grabbing beer with his friends. Dmytro currently resides in Poland.
Currently I'm working in production for about 9 years. I can say that this is my professional experience time. I came to the artist path in the university where I was studying computer engineering. One friend of mine showed me some basic stuff in 3D, and I realized that this is the way to go. And in few months and sleepless nights I got my first position as artist in the company which was making architectural visualization. It was intern 3D artist position. After few years I switched to the company which was working on short animated movies, and after 2008 I came to mobile video games industry. I'm working at this field now.
Why did you decide to take CGMA classes?
What classes did you take and why did you choose them?
I was mostly focused on character production classes for now just because I love making characters, but I have a big plans to go thru many more.
Working mostly on 3D I always had this bottleneck based on my poor knowledge of 2D art. Those trainings helped me a lot to remove this issue and even more, it helped me to understand how to develop and grow my ideas. I can write a book about how awesome those classes are and how much they are helping me in everyday's work but it still will be not enough.
What was your first big gig and how did you get it?
I can say it was when I switched from architecture visualization to character creation for animation. One day my friend got a freelance task to create few 3D environment assets and he suggested me to participate in the creation, which I did. And couple of weeks later we got a proposal to work full time for that client. That time was incredibly interesting. I was experimenting with new tools, ideas, and had a chance to see how it's working (or not working) in production. We had a very small team so we were flexible, motivated and could live at work for days.
Why would you recommend CGMA to another artist?
Because CGMA is the best place to grow skills which I know. It provides everything you could ask for. Flexibility, best trainers, personal feedback and communication, reasonable price, interviews with masters and much more. I was surprised how effective this combination can be.
Why is having professional feedback important to you?
For me it is the best part of CGMA classes. Sometimes one word from master can change your entire understanding of the subject. I had this couple of times. One feedback from Michael Hampton saved me a lot of time by putting me to a right direction straight away. It is awesome to have a contact with professionals of such level.
Is there anything else you would like to add?
For me CGMA classes are not just about hard work to grow skills, but more kind of adventure, finishing it you will definitely make couple of level ups, find friends and bring something extremely valuable to your life, which will stay with you forever.