Gilles has been a Senior Concept Artist at Ubisoft Montreal since 2007. He has spent most of his time working on the Assassin's Creed games since 2008. Gilles also has work published in books such as "Digital Art Masters" (vol.7, 8, 9) and is a co-author of the book "Art Fundamentals" (3D Total).
His work has been featured in exhibitions at E3 and has been selected in Kotaku's best concept art for video games 2014 Selection.
He is French and currently residing in Canada since 2000.