Sergey Tsigvintsev started his career in an advertising agency in 2007 as an illustrator, before he got an artist position in local European game development and publishing studio Intenium, placed in Hamburg, Germany. Sergey had been involved in visual development for social games for 3 years before starting his own freelance business. As any artist he constantly studied and developed his technical artistic skills. Sergey has always been curious and passionate in art and his main goal is self-realization as an artist. He currently lives in Vancouver and works as a freelance concept designer.
What is your background as an artist? What educational experience/background did you have coming into CGMA? Do you have professional experience?
I never attended art college or any other art institution, but I always liked to draw and invent things that never could exist..I started my carrier in an faceless advertising agency as illustrator before I got an artist position (after almost two years of intensive practice in vector illustration) in local European game dev. studio , placed in Hamburg, Germany (Intenium.). I had been involved in development of total visual appearance of two social games (flash animations,character design, ui design, environment and props design,concept design, sfx design and animation, art direction) for 3 years before started my own freelance business and got 2 year contract on visual development for several online casual games (that were quite successful b.t.w). At the same time I was developing my other skills, such as : digital sculpting, digital drawing,vehicles design,anatomy, 3d modelling, rendering and plots writing.
Why did you decide to take CGMA classes?
Because I believe that the best way to improve your skills - is pushing yourself out of comfort zone and taking as much constructive critics as possible, not just from learning artists just like me , but from really amazing professionals and teachers providing by CGMA, from people who are currently working in industry.
What classes did you take and why did you choose them?
I took Environment Design Classes because creating complex environments is fundamental skill for versatile concept artist i want to become someday. Being able to create believable environment rapidly - is crucial for any aspect of concept design , creating props or characters and vehicles.
How did taking classes help you refine your craft and help you along your artistic journey?
The classes was extremely helpful in understanding what the pipeline is, how it works and why you need to stick them so badly. Doing exercises on everyday basis, following tasks and time constraints allowed me to create about hundred pictures and concepts in eight weeks..This classes helped me to refine all my design skills, forced me to view on my work from different angle and drastically improved my time management skill. I definitely want to suggest other students to study and work at the same time because it will consolidate all your skills and make them really useful!
What was your first big gig and how did you get it?
My first big gig was when I decided to participate in my first art challenge conducted by Art Station. A challenge was called " Day we left the earth ", and I started studying modelling and rendering in 3d studio max and bought my first tablet especially for that. Almost all problems I was facing during preparation for challenge was absolutely new to me and it was true struggle to finish my project at the end. It was like resurrection, in art terms.
Why would you recommend CGMA to another artist?
I would recommend this program to anyone, students and working professionals of all skill levels because you should never stop learning, you must push yourselves out of comfort zone whenever it possible, that is the key to progress. The structure of process makes education easier, helps to manage your time and allows you to work and study at the same time. You always staying in-touch with your teachers and get individual feedback on your assignment right away.
Why is having professional feedback important to you?
Having good feedback is the corner stone of successful educational process and it is extremely valuable. Progress in Art is the same like any type of progress in any field, and it depends not only from artists effort, but rather from constructive feedbacks from those, who have better experience in the field. Feedback is just another way for experience transfer and It provides correct and fastest development.
What was your inspiration to creating a specific character?
It may vary , but I always start from reference search. I have master degree in hydrobiology and ecology, and I believe that the nature - is the best possible source of inspiration for any type of creativity, not just for art. Nature inspires me most of all. Second thing that inspires me - is complex engineering,sophisticated architecture and sci-fi literature. I like to combine biological patterns and artificial things, it`s like a play, improvisation, you never know what awaits you at the end. And third thing i always have on my mind - purpose of character, environment where it lives, its physical and mental characteristics. It's like blueprint.
Is there anything else you would like to add?
I would suggest to aspiring artists do not compare themselves with others and keep moving, even if it hard. The truth is - you'll never be the best, you'll never be Leonardo or Mead, but you have a chance to be yourself, have your own voice! Remember , we are all stay on the shoulders of geniuses and do not forget: "steal like the artists"!
We would like to thank Serhio for sitting down with us and sharing the CGMA experience. To see more of Serhio's artwork please see https://www.artstation.com/artist/gammarus