Drawing & Rendering Techniques for Hardware Design

Drawing & Rendering Techniques for Hardware Design

  • Price: $699 | Pay with installments.
  • Pre-Reqs: Dynamic Sketching 2 and Principles of Design Process or good drawing foundation and understanding of perspective.
  • Materials: Photoshop (any), Wacom tablet or equivalent, pencils, pens, markers

Course Description:

Drawing & Rendering Techniques for Hardware Design covers the benefits of ideation sketching, perspective, visual language, rendering and presentation techniques, and design intent. Focusing on the fundamentals of drawing and design, student will learn a process to deliver stronger designs using established concept design processes. Focusing on designing for production, students will learn how a concept artist fits into a production pipeline. Subjects include: developing design themes, thumbnails, visual vocabulary, believability applied to literal and fantastical subjects, materials, rendering, lighting, and presentation. Students will design both vehicles and mechs from thumbnail sketches through full concept illustration.

Course Format: Standard
Length: 8 Weeks.
Lectures: Pre-Recorded each week
Assignment: Deadlines each week.
Feedback: Individual recorded.
QandA: Once a week
*For classes with less than 6 students feedback may be provided during the live QandA session.



  • Week 1: Introduction to Hardware Design
    Using perspective to design vehicles & mechs
  • How to approach concept design for vehicles
  • Conceptualization & rough sketching, line art cleanup, basic value
  • Week 2: Using Reference
    Developing a visual library
  • When and how to use reference
  • Creating a design language
  • Week 3: Introduction to Mech Design
    What makes a mech?
  • Developing impactful mech designs
  • Basic value and rendering
  • Week 4: Form vs. Function
    Establishing distinct design languages for vehicles with similar functions
  • Week 5: Design Language & Style
    Creating believable mech concepts in a variety of different styles
  • Week 6: Introduction to Rendering
    How to achieve realistic-looking materials
  • Painting & rendering techniques for vehicles & environments for design presentation
  • Week 7: Finishing & Rendering Mechs
    Step-by-step to creating complete mech designs
  • Week 8: Finishing & Rendering Mechs Part II
    Painting & rendering techniques for mechs
  • Final mech design

October 14th, 2017 - Dec 17th 2017 + 2 weeks of content review

In 2012, Michal started his career officially and full-time as a concept artist for ISOTX in Utrecht, Holland. Since then he worked for different kinds of projects mostly in the game industry. Clients include, Jellyfish Picutres, EA Games, Disney, Marvel, Platige Image.Currently Michal is focusing on sharing his knowledge and tries to spend more time on his own personal project ''Project: 1952'' and ''Project Verdas'' while he enjoys his job In Germany with Good Game Studios as a Senior Concept Artist.

Instructor's gallery:

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