Costume Design

Costume Design

  • Price: $699 | Pay with installments.
  • Pre-Reqs: Good drawing foundations and digital painting skills or Analytical Figure Drawing, Head Drawing and Digital Painting
  • Materials: Photoshop and wacom tablet

Course Description:

Students will discover methods of how to “dress” the figure to best suit the needs of their personalities. Through the use of costume, and props, you will be able to give story to your character and bring them to life… Students will also learn about textures and proper methods of rendering different types of materials in Photoshop.

Course Format: Standard
Length: 8 Weeks.
Lectures: Pre-Recorded each week
Assignment: Deadlines each week.
Feedback: Individual recorded.
QandA: Once a week
*For classes with less than 6 students feedback may be provided during the live QandA session.

  • Week 1:Reference and Research - In this lecture, we will take a character from a movie or TV show that we find interesting, call out some qualities in the characters costume that makes it visually appealing and helps make their character believable, as well as find some things that don’t work as much and then roughly redesign the characters costume to how I would like to have seen it. The design will be rough but readable enough for review.
  • Week 2: Finding a Character - We will find a theme that we want to take for a character and start developing it through reference images and a rough background story. Along the way we will be drawing some small thumbnails or doodles to brainstorm some interesting ideas for what their costumes/poses could be. 
  • Week 3: Rough Line Drawing - We will begin to flesh out the three thumbnails we chose. They should all have different costumes to portray who they are. Keeping in mind they should relate to the characters personality/ backstory. Going back and forth from drawing and observing my reference ill begin fleshing out my characters more but still keeping the drawings loose. We will choose one design that we feel best portrays who my character is and looks the most appealing through design and pose.
  • Week 4: Final Design - Time to sell this design to the director- After all our research, reference, and rough line drawings have all been figured out, we will then move the design we are most happy with into a final tonal rendered design. This final image should be highly detailed; figuring out exactly what is on this characters body so that it’s readable and believable for a director. 
  • Week 5:Introducing Texture and Color Swatches - Take the rough re-design character from week 1 and begin to roughly layout an idea of texture callout and color swatches. Choose one option of texture for each major article of clothing and three different color swatch layouts for the full costume color scheme. This will not be a painting but will help you get an overall blueprint of the costume before moving it into a final.
  • Week 6: Identify the Texture/Materials - Take the final design from weeks 2-4 and begin to identify what material and textures the costume is entirely made of. Support major articles of the costume with three different samples, for example: the boot would be made out of option 1 leather, option 2 suede, option 3 rubber. Keep in mind how aged you want things to look when putting together the material reference. Choose a final texture callout scheme for the full costume.
  • Week 7: Identify Color Palette - With the Texture and materials in mind, begin to do 5 to 10 color swatch layouts for weeks 2-4 design. Keep the characters personality/ back-story consistent with the overall palette and tone of the character. Choose one of the color swatch concepts and take the week 2-4 design into a rough color.
  • Week 8: Final Material and Color Design - Take the chosen material/ texture option form week 6 and the rough color from week 7 and move it into a final painting fully lit and rendered.

April 27th 2018 - June 30th 2018 + 4 weeks of content review

Clayton works as a concept artist for feature film currently with Reel FX animation. He recently worked on ReelFX’s latest film titled “The book of Life”. His clients have included, 20th Century Fox, BlueSky Studios, Cinewerx Film Productions, and 3 Dog pack Pictures. Some films he has designed on include “Epic” the “Ice Age” films, Rio, Free Birds and more.

Instructor's gallery:

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