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Course Recommendations

CGMA course recommendations by technique

2D course recommendations by technique

General: Build mileage and an understanding of form and volume, improve line control, increase drawing speed and accuracy. Build habits for visual analytical thinking and a visual library.


Environments: Need a strong drawing foundation based on good understanding of perspective, shape language and diverse scenarios before adding paint/color.


Characters: Need a thorough knowledge of underlying anatomical structure in order to create both realistic and stylized characters that are believable.


General: Provides thorough understanding of shapes, forms, and the use of references, which allows for better renditions of subjects created from imagination.



Characters: Need a thorough knowledge of underlying anatomical structure, as well as how to visualize human and animal forms from different angles, in order to create both realistic and stylized characters that are believable.


General:

Digital Painting

Fundamentals of Environment Design

Anatomy of Clothing

The Art of Color & Light

Figure Drawing: Anatomy of Style

Environment Concept Design

Environment Painting & Design


General:

Fundamentals of Design

Environment Sketching

Composition for Concept Art and Illustration

The Art of Color & Light

Fundamentals of Environment Design

Environment Concept Design

Environment Painting & Design

Comics: The Art of storytelling

Visual Development Mentorship


General:

Fundamentals of Design

Composition for Concept Art and Illustration

The Art of Color & Light

Narrative Illustration & Characters

Key Frame Illustration for Production

Comics: The Art of storytelling

Environment Sketching for Production

Visual Development Mentorship

Visual Development and Art Direction Mentorship

IP Development for Production


General:

Dynamic Sketching 2

Fundamentals of Design

Fundamentals of Architecture Design


Environments:

Fundamentals of Design

Environment Sketching

Fundamentals of Architecture Design

Environment Sketching for Production

Themed Environment Design

Drawing & Rendering Techniques for Hardware Design


Characters:

Fundamentals of Character Design

Character Design for Animation

Character Design for Production

Art Direction for Character Designers

Creature Design for Film & Games

Drawing & Rendering Techniques for Hardware Design

Character Design Mentorship with Carlos Grangel


General:

Creating Comics and Graphic Novels

Comics: The Art of storytelling

Storyboarding for Animation

Key Frame Illustration for Production

Visual Development Mentorship

Narrative Illustration & Characters

Visual Development and Art Direction Mentorship

Character Design Mentorship with Carlos Grangel

IP Development for Production


General:

Character Design for Production

Environment Sketching for Production

Key Frame Illustration for Production

Themed Environment Design

Fundamentals of Architecture Design

Visual Direction and Art Direction Mentorship

Character Design Mentorship with Carlos Grangel

IP Development for Production


General:

Digital Art Foundations

Digital Painting

Matte Painting

Narrative Illustration & Characters

Drawing & Rendering Techniques for Hardware Design


Characters:

Animal Drawing

Figure Drawing: Anatomy of Style

Costume Design

Anatomy of Clothing

Digital Portrait Painting

Creature Design for Film & Games

Character Design for Film & Games


Hardware (i.e. vehicles & mechs):


Environments:

 

 

 

Fundamentals of Environment Design

Environment Painting & Design

Digital Painting

Themed Environment Design

Environment Concept Design

The Art of Color & Light

Key Frame Illustration for Production

Matte Painting

Advanced Matte Painting for Production


General:

Absolute Beginners

Dynamic Sketching 1

Dynamic Sketching 2

Analytical Figure Drawing (with Rey Bustos)

Figure Drawing: Anatomy of Style

Creature Design for Film & Games


General:

Story Development for Artists: From Idea to Reality

Storyboarding for Animation

Comics: The Art of Storytelling

Storytelling and Storyboarding Mentorship

Creating Comics and Graphic Novels

2D Animation Essentials


General:

Fundamentals of Character Design

Fundamentals of Environment Design

The Art of Color & Light

Designing Landscapes in Plein Air


World building encompasses visual storytelling as well as story development/writing techniques that create an imaginary world that is effectivately integrated to fit the main storyline it supports. Unless you understand the world as a whole in which your characters live, you won’t be able to create realistic and consistent characters. Worldbuilding elements include: integration of physical elements, weather, geography, population, culture, time period, architecture etc.

Story Development for Artists: From Idea to Reality

Themed Environment Design

Creating Comics and Graphic Novels

Visual Development and Art Direction Mentorship

IP Development for Production


Experience design includes design techniques and processes used to create destinations with the end goal being a good, immersive viewer experience.

Themed Environment Design


CGMA course recommendations by technique

3D course recommendations by technique

General: Build a foundation and an understanding of Maya's UI, modeling, animation, and an introduction to what will be your most powerful toolset. 


Characters: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.


Environments: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.


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