Course overview Course overview
Develop realistic rigs ready for gaming
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Rigging for Games WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Sean brings over 15 years of experience to help develop working and efficient pipelines for game development. He has experience with rig set up, pipeline work flow, asset management, automation, asset implementation, asset optimization and scripting. He has experience working with both hand keyed animation and MoCap, including MocCap studio setup. He's done a little bit of everything in the past so he can communicate to both artists and developers to understand both their needs and communicate across departments. In the past he's worked for companies like Microsoft, Disney, Google and more.
spring TERM Registration
Feb 10, 2020 - Apr 18, 2020
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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