Course overview Course overview
Develop realistic rigs ready for gaming
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Rigging for Games WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Perry is an experienced Senior Technical Artist who is skilled in game design, ZBrush, Unity3D, Python, and Houdini. He received his Bachelor of engineering (focused in 3D technical art) from NHTV Internationale Hogeschool Breda, and his past projects include "Tales of wedding rings VR," "Kingdom Hearts III," Ragesquid's "Action Henk" and "Horizon: Zero Dawn". Recently, he has contributed as a rigging technical artist to Twirlbound's upcoming game "Pine".
Fall TERM Registration
Jul 27, 2020 - Oct 12, 2020
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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