2020 Winter Registration Opens Oct 21st!

Featuring New Payment Plans - For more information contact: registration@cgmasteracademy.com

Rigging for Games

An 8-week course focused on developing game-ready rigs in Maya

Course overview Course overview

Course Overview

Develop realistic rigs ready for gaming

This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Autodesk Maya
Skills level:   Intermediate
Prerequisites:   A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.

Rigging for Games WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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The differences between joints and transforms | Constraints and vector math | ikSCSolver vs ikRPSolver | Controller creation, explanation about shape nodes
Simple ik leg setup | Reverse foot chain | Advanced footroll mechanics | No-flip ik | Discuss hind leg setup (creatures)
ik & fk arm | Blending + discuss space switching | Fingers | Clavicle setup
Ribbon spine vs spline ik | Simple head | Local to global manipulation | Discuss squash & stretch
Connecting components together | Creating roll-joints for arms and legs | Helper joints | Colors and naming
Segment scale compensation & scale | Rig component skeleton vs clean export skeleton | Python scripting + discuss how to automate the rigging process
Maya skin bind options | Weight painting | Using skinning tools
With the knowledge learned from this course, see if students know how a rig works when looking at the connections | Understanding why a problem might exist and how to solve or prevent it | Finalizing rig
Instructor

Bringing out the best in talent

Perry is an experienced Senior Technical Artist who is skilled in game design, ZBrush, Unity3D, Python, and Houdini. He received his Bachelor of engineering (focused in 3D technical art) from NHTV Internationale Hogeschool Breda, and his past projects include "Tales of wedding rings VR," "Kingdom Hearts III," Ragesquid's "Action Henk" and "Horizon: Zero Dawn". Recently, he has contributed as a rigging technical artist to Twirlbound's upcoming game "Pine".

COURSE BEGINS

January 25th!

winter TERM Registration

Oct 21, 2019 - Feb 3, 2020

Only

$699

COURSE BEGINS

January 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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