Course overview Course overview
Develop realistic rigs ready for gaming
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Rigging for Games WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Perry Leijten
Perry is an experienced Senior Technical Artist who is skilled in game design, ZBrush, Unity3D, Python, and Houdini. He received his Bachelor of engineering (focused in 3D technical art) from NHTV Internationale Hogeschool Breda, and his past projects include "Tales of wedding rings VR," "Kingdom Hearts III," Ragesquid's "Action Henk" and "Horizon: Zero Dawn". Recently, he has contributed as a rigging technical artist to Twirlbound's upcoming game "Pine".
summer TERM Registration
May 6, 2019 - Jul 22, 2019
-The instructor is clearly an incredibly talented professional. Transferring his knowledge to other learners/students/professionals in different disciplines requires improvement.
Ehsan was an amazing instructor. The initial lectures were already spot on to start with. He was always helpful, always wanted us(students) to learn as much as possible and to get the most out of him and his course. I really enjoyed learning from Ehsan. I could probably go on and on about how great Ehsan is... Overall, I am happy that he was my lecturer, I couldn't ask for anyone better.
Ehsan is very good at what he does, he is clearly a professional in his field and I admire learning from him and getting feedback! - - Ehsan is a fantastic tutor and rigger!
Ehsan Kiani was superb. For lectures, he is very knowledgeable and shows quite extensively the process from start to finish. - - All in all, I really liked Ehsan Kiani and I hope to work with and learn from him again.
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