Props for Game Play | CG Master Academy

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Props for Game Play

A 6 week course where students will create interactive game play props from start to finish

Course overview Course overview

Course Overview

Design. Create. Play.

In Props for Game Play students will learn the essentials for creating interactive game play props for a production setting. They will learn the entire process from start to finish: this includes the conceptual phase, reference gathering, blockmesh, high poly, low poly, texturing, animating, and more. The course will also focus on why props matter and the impact they can have on a character, the narrative, or the whole game. By the end of the course, students will be fully prepared to create content and collaborate with multi-disciplined departments.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   3ds Max or Maya, Zbrush, Substance Painter,* Marmoset Toolbag *A Substance brush set file will be provided
Skills level:   Intermediate
Prerequisites:   Should understand basics for high to low poly modeling, unwrapping uvs, and create normal maps. Recommended Courses: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Weapons and Props for Games

Props for Game Play WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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What are game play props? | Communication- which departments to communicate with in a production setting and what questions to ask |How does the player interact with this object? What is the gameplay loop or cinematic? Will this be a one off or used multiple times? | Gathering reference (reworld verse games) | Blockmesh (Why it's important) | Simple animation | Start Highpoly
Props matter - a player objective | Visual Language | Finish our Highpoly mesh | Create Lowpoly mesh
Form follows function | Identifying points of interaction | Details, rest, and camera perspective | Final animation of Epic Door | Texturing in Substance Painter | Presenting in Toolbag
Props matter - rewarding | LODs and Collision | Gathering reference | Blockmesh | Simple animation | Start Highpoly
Props matter - narrative | Props and Cinematics | Complex game play objects | Finish our Highpoly mesh | Create Lowpoly mesh
Props matter - characters | Props as collectibles and pickups | Final animations of Generator | Texturing in Substance Painter | Presenting in Toolbag

Unleashing your creativity

Sean Ian is currently a Senior Artist with Turtle Rock Studios in Irvine, CA. He started his career in 2012 and has developed for a variety of titles such as Days Gone, Lone Echo, Armored Warfare, and Star Citizen. He has developed for both PC and console titles, and has extensive knowledge of the Unreal 4 and modern game art pipelines. He also takes pride in learning new software and adapting his workflow towards the latest industry practices. His primary focus has been on content creation for game play props, cinematics, and environment art.


April 17th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 17th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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