Intro to Animation in Maya | CG Master Academy

2021 | Winter Registration now Open!

Registration for our 2021 Winter Term is now open!

Intro to Animation in Maya

A 6 week course for beginner animators to learn vital software concepts as it relates to the animators workflow

Course overview Course overview

Course Overview

Tool sets for animation

Learn the basics of Maya through the animator’s lens. Beginner animators can learn vital software concepts such as creating projects, understanding workspace, using autokey keyframing, hotkeys, graph editor editing, tangents, curve cycling, playblasting and scene management as it relates to the animators workflow.   Animation exercises will be the classic bouncing ball and a couple of fun variations (ball with short tail and ball with long tail).  Using simple rigs like these will help students quickly gain confidence with animation basics and Maya animation tool sets. 


Intro to Animation in Maya WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Getting to know the controls: Viewports, maya navigation, working posture opening and saving scenes | What to do before starting a project: Project directories, folder structure, where to find and place your project files. Extra navigation tools | Most important basic tools: The Maya Hotbox, how to create and move objects, + exercise | Setting keyframes: Timeline navigation, Keyframing hotkeys for efficiency, Channel box, Playblasting principles + keyframing exercise
Animation Tools: Tweaking keyframes, what is the graph editor, GE navigation, what it's used for and how to add + manipulate keys | Graph Editor 2.0: Tangents, their purpose and how to tweak them | Cycling animations through the graph editor. + Exercise | What is a Rig?: What are rigs composed of and how they work, introducing Parenting objects. Why keyframe controls and not mesh | Simple animation with a Rig: Using CGMA rig, we go over controls how everything we've learned translates to a rig, keyframing ettiquette and using MEL scripts to select all your controls.
Before you start Animating: Referencing rig files and why it's crucial you do so. How to avoid selecting things other than controls(introducing Maya status line) | Keeping your animation clean + Jitter exercise: Avoiding messy keyframing workflow and not overcomplicate the graph editor. Fixing jitters, and smoothening animation through GraphEditor. Using Motion trails to see jitters in the viewport in realtime | Anim Principles: Key poses, Breakdowns, Inbetweens, Ease in, Ease Out, Weight
Principles of Animation 2: Anticipation + exaggeration | Appeal and Personality in your animation: Demonstrate how you can use anim principles to add personality and appeal to your work. Introduce animation layers as a tool to add extra life into your work. | Cameras: How to animate a Camera, how NOT to animate a camera | Staging and Camera work: Still shots or active cameras? How to make the most out of your camera animations and have it work well with your scene & basic cinematography tips & skills
Principles of Animation 3: Squash and Stretch, follow through and overlap: example of adding overlap to Tail rig. | Pendulum Animation: Spacing your keyframes to sell weight and speed to make a believable pendulum animation. Tricks to animating ease ins and ease outs | Parent Constraints: How to create constraints between multiple objects, and deleting contraints using the outliner | Parent Constraints part 2: How to keyframe Parent constraints to toggle on and off an actively constrained object
Animating with Reference: Analyzing reference and picking out key poses in the footage. Keyframe walk cycle Key poses | The walk cycle: Contact, down pose, high pose, Contact | Animating Breakdowns: Understanding which poses are considered breakdowns. | Splining your Animation: When are you considered ready to spline and tips to cleaning newly spline animations. | Cycle with Offset: Cycling your animation to continue walking


April 17th!

Winter TERM Registration

Oct 26, 2020 - Feb 1, 2021




April 17th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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