Mobile Game Art 1: Buildings and Props | CG Master Academy

2021 | Spring Registration - Only 1 Week Left!

Registration for our Spring Term closes in 1 week. Enroll Now!

Mobile Game Art 1: Buildings and Props

An 8 week course where students will learn about the art of the mobile game industry and how to create tileable isometric buildings and props

Course overview Course overview

Course Overview

Students will learn about the art side of the mobile game industry in general and how to design, research, and create tileable isometric buildings and props from thumbnail sketches to final renderings.  By the end of the course, students will be able to comfortably know how to design buildings and props with mobile phone limitations in mind. Specifically, they gain knowledge on how to go about the researching style, theme, pinpoint a demographic for the game, creating meaningful thumbnails, refining sketches, create effective color schemes, create stages and levels for modular isometric building and prop tiles and how to present them. Assets created in the course could be used for production art in 2D and concept art for 3D mobile games.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual Recordings
Duration:   8 Weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and assignments
Q&A:   Once a week
Materials:   Adobe Photoshop, digital pen display tablet or regular pen tablet
Skills level:   Intermediate - Advanced
Prerequisites:   Dynamic Sketching 1, Perspective, Digital Painting, or equivalent knowledge

Mobile Game Art 1: Buildings and Props WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

expand all
collapse all
Introduce Boom in Mobile game industry | Review some major popular game genres and what type of art is being produced | Introduction to my background | Introduction to mobile game building formats and modularity- Various types of building grids, isometric, top-down, fusion formats | How to draw within the grid
Contrast mobile vs pc/console game visuals | mobile game limitations | Go over creating iconic representational tools to convey first read | 1st, 2nd, 3rd read
Background about demographics and establishing an audience for the game | Theme and story of the game influencing visuals | breaking down building style elements , going over various types of game themes | breaking rules of isometry and top down rigidity for style sake
Introducing various gameplays and implications of building functions such as training camps, defense towers, or just an Inn to live in | creating stage and levels of buildings | how to visually design and create a succession of various buildings | designing to allow for animation and creating visual markers | scale | lecture on initial thumbnail creation/ silhouette sketches
Introducing various type of building props and functionality | creating visuals for props | give examples of prop stages and how to draw them and ways to make them visually effective
Picking out best designs from thumbnail variations | colors variations, adhering to overall game color style | provide examples of sketches and color storytelling
Rendering techniques based on style | Lighting ( direct and ambient) | material/ texture | Creating an attractive mock game screen shot from game tiles
Going over various layout techniques and principal | preview of mobile game art 2 class

Prepare to meet your master.

Isaak Lien currently works at Jam City as an Art Manager and Concept Artist. He has been in the mobile game industry for 9+ years working on 2D concept and production art, visual development, UI design, and art leading at mobile game companies and studios such as Jam City, Kiwi, Ogmento, Kung Fu Factory, Mega Rock, Rising High Studio, etc. Some of the mobile game titles he worked on include Jam City’s top 20 grossing games, "Cookie Jam", Mega Rock’s Top 10 free games, "A Bike Race of Ninja Temple", Nickelodeon's "SpongeBob Moves In", and Konami’s "Slot Revolution". Aside from having worked in the mobile game industry, he has been an illustrator for a storybook, founder, creative director, and designer of his own plush toy brand (Panda Yeah), creative director and artist for his own unregistered mobile game company(Orange Fun Games), visual arts teacher and tutor at various places. Although he currently works as an art lead, his passion for creating and teaching visual arts will continue to take center stage in his art journey!


July 10th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




July 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Speak to an advisor

Need guidance or course recommendations? Let us help!

Have you taken a course with us before?

Show us your skills

Not sure if you have the skills, or are you proving you do? Show us.

Have you taken a course with us before?