2020 | Winter Registration now Open!

Registration for our 2020 Winter Term is now open!

Biomedical Imaging in 3D

An 8-week course on creating 3D renders and images for the biomedical industry

Course overview Course overview

Course Overview

Create accurate biomedical models

This is an introductory course for the scientist and artist who would like to know how to use both scientific and 3D skills for the representation of biomedical / chemical representations in the field of scientific illustration. If you've ever wondered if the images of DNA strands floating in suspension you see on the covers of science magazines are real, the answer is, of course, that they are not—they are CG models. But are they accurate? Very possibly so, and if you're a scientist or researcher wanting to create realistic, anatomically correct and appealing 3D images of biological particles (including molecules, parts of molecules, blood cells, blood clots, DNA and more), then you need this fully online and fully mentored 8-week course. Moving through the weeks, Giorgio will work with you on the best way of importing CT scanned biological items (bones, brains etc). You'll look at lighting, shading, and the best ways of making your 3D images look great. Towards the end of the course, you'll work one-on-one with Giorgio in Cinema 4D on the basics of particle dynamics in imagery. By the end of the course, you'll have several biologically-based 3D images and the beginnings of a portfolio.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Modo, Cinema 4D, Houdini, Zbrush, Substance Designer, and Maya (or equivalent).
Skills level:   Intermediate
Prerequisites:   A basic knowledge of Cinema 4D and Maya recommended

Biomedical Imaging in 3D WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Establish the goal the student would like to achieve | Introduction to the world of biomedical illustration | Examples of workflow for creating two images (organic and inorganic representations)
Where to find references and their importance in a correct biomedical illustration workflow | Introduction to the most widely-used databases
The student will get acquainted with the most-used scientific software for representing nanoassemblies. We will use Chimera, VESTA, and VMD. (All the software is free / open source.)
This is the core of the course. Now the students should be able to import their models from a specific database, use scientific software for choosing the best representation (both in the case of anatomy or nanomachineries) and import it into the 3D software of their choice. Now we will see how to set up our virtual studio and pose lights.
We will create the materials for our models. How can we simulate materials? Also how can we apply specific materials to selected parts of our models? Also, we will investigate the most-used materials in scientific representation.
This week will be dedicated both to the theory and practice of how to render a scene.
Lessons will present an example of a completed project, from beginning to final render. We will create a small animation representing blood cells inside a vein.
There will be no mandatory lessons this week in order to allow students the time to focus on their final assignments, which will be part of their portfolios. The instructor will be available during the week to help in their assignments, which will be discussed during the final Q&A
Instructor

Bringing out the best in talent

Giorgio is a scientist with a variety of interests. He currently work as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. Luciano graduated in chemistry in 1999 with a thesis on magnetic behaviour of ternary compounds based on rare earth elements. After several years working in the chemical industry in an R & D lab he returned to university to do a PhD in chemical sciences in 2005. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has used 3DSMax since version 4.03, and participated in the CGTALK hardcore modelling challenge competitions since IV challenge (2003).

COURSE BEGINS

January 29th!

winter TERM Registration

Oct 21, 2019 - Feb 3, 2020

Only

$699

COURSE BEGINS

January 29th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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