Nuke Compositing for 3D Artists | CG Master Academy

2021 | Spring Registration - Only 1 Week Left!

Registration for our Spring Term closes in 1 week. Enroll Now!

Nuke Compositing for 3D Artists

An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke

Course overview Course overview

Course Overview

Become a better compositor using Nuke

Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite and put the final touches on their shots and elements. This is also the perfect course for anyone that works with 2D images, whether you shoot your own footage and want to integrate other elements into your footage, or just want to put the final touches on your footage such as grading, adding flares and post camera moves. Not only do we cover basics of Nuke, we will cover many of Nuke’s powerful features such as Nuke’s 3D system and Nuke’s Particle system. By the end of the course, you will be able to start a shot and take it to the finish line with confidence. If you’ve ever wanted to experience what a post production workflow of a compositor is in the VFX industry, this course will replicate that production workflow. You will learn and train your eyes to pay careful attention to details along with organization skills to maintain a clean workflow. You will learn how to manage your time and handle critique. Students will finish the course with the confidence to composite on an animated feature or a live-action feature. *NOTE: Students enrolled in this course are eligible for a short term 6 month student Production Collective license at half the price ($131 vs. $262). Download the syllabus for more information


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 Weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya (or equivalent), Nuke | See syllabus for student license information.
Skills level:   Intermediate
Prerequisites:   Intermediate knowledge in 3D software

Nuke Compositing for 3D Artists WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Work space and basic preferences | Toolset menu | Color space in Nuke | Different types of Merge operations | Color correction nodes and grading | Various Filters, Blur, Defocus | Reading and Writing out of Nuke
Tracker node overview | MatchMove and Stabilization | Motion blur 2D and 3D | Vector Blur | Camera Tracker and solving for a 3D Camera | Reconcile 3D node
Creating custom Gizmos | Exporting Gizmos | Working with Multi-channel EXRs | Breaking out Lighting layers and re-assembling to match beauty render | Simple Expressions in Nuke
Integration work with still images | working with 2D sequences | Rotoscoping and roto tools in Nuke | Luma keying in Nuke | Color balancing and matching elements | Haze/Fog and Focus matching
Basic Geo in Nuke | Projection mapping | Importing and reading Cameras | Importing Geometry (FBX,ABC,OBJ file formats) | 3D lights (Spot/Direct/Point) | Scanline rendering out of 3D scene | Rendering Reflections and shadows | Relighting in Nuke
Overview of Particle Emitter | Basic forces (Wind/Turbulence/Direction Force/Drag) | Basic creation of Embers, Rain, Tracers | Holdouts | Merging multiple Particles
Basic knowledge of Deep Compositing | Working in Deep | Various Deep Tools | Taking 2D images into Deep space | Intro to Python | Simple python for workflow needs
Extraction workflows for dealing with blue/green screens | Overview of Keylight, Primatte, IBK keyers | Edge cleanups and integration with background plates | Final touches with grain matching, black levels and edge treatments | Recaps and final questions

Unleashing your creative potential

Behnam Shafiebeik has been working as a VFX artist in the feature film industry for over 12 years. From a young age, Behnam always found himself wanting to know more about how filmmakers created never-before-seen worlds and creatures. It wasn’t until witnessing the lifelike dinosaurs in Jurassic Park when Behnam knew he wanted to be a part of the movie magic. Behnam got his start in the first ever Compositing Apprentice Program at Rhythm & Hues Studios; he was offered his first contract on Garfield: A Tail of Two Kitties. After having worked on almost a dozen films at R&H — including The Golden Compass; Behnam has also worked at Rising Sun Pictures in Australia where he worked on Harry Potter and the Deathly Hollows. He then found himself in New Zealand working on Rise of the Planet of the Apes at Weta Digital. Behnam moved back to his hometown of San Francisco to work at Industrial Light & Magic, where he is currently working on several films; including some based in a galaxy far, far away. Some of his favorite projects he has worked on at ILM are Captain America: Civil War, Ant-Man, Star Wars: The Last Jedi, Kong: Skull Island, and most recently completed work on Solo: A Star Wars Story.


April 23rd!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 23rd!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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