ZBrush for Concept & Iteration | CG Master Academy

2021 | Spring Registration NOW OPEN!

Just a reminder that registration for our Spring Term is NOW OPEN!

ZBrush for Concept & Iteration

A 6-week intensive course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills needed to create hard-surface and organic models and problem solve for multiple areas of 3D asset creation

Course overview Course overview

Course Overview

Learn to use & problem solve with Zbrush

This high-intensity class will focus on getting you up and running in ZBrush in as little time as possible! Students will focus on creative 3D problem solving complimented with a comprehensive overview of everything you need to begin using ZBrush as an integral part of your modeling tool set. Once you've completed the course, you'll not only be comfortable in general ZBrush usage and terminology, you'll also have developed a broader set of tools that will allow you to create almost anything you can imagine, from hard-surface props to organic creatures! Students will learn to problem solve for multiple areas of 3D asset creation, from concept visualization to final production modeling techniques!  

*Note: This course is NOT meant to be an Intro to Zbrush course. Students who are new to Zbrush are required to watch Michael's Week 0 content (over 6 hours available). Once you've enrolled, you will have access to the videos, also available on Michael's Youtube channel. 


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   ZBrush
Skills level:   Intermediate
Prerequisites:   Students who are new to Zbrush are required to watch Michael's Week 0 content (over 6 hours available). Once you've enrolled, you will have access to the videos. Also available on Michael's Youtube channel.

ZBrush for Concept & Iteration WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Get up and running with the basics of Zbrush. We will be emphasizing these fundamentals as we move through the class later on. It's important as we continue that you get more and more comfortable with the basics, such as bushes, modifiers, gizmo functionality, and of course, navigation! Be mindful as you progress through the class of things you're constantly hunting for in the menu system--if you do it more than a few times a session, consider putting it in a custom menu. If you're doing it a few times an hour (or a few times a minute!) make a hotkey! It'll take you a little bit to get those hotkeys and custom menu locations into muscle memory, but the more you do it, the faster you'll get, and the more creative you'll feel when you leave behind hunting through endless menu options and brushes!
Dynamesh / Sculptris Pro (snakehook) | ZSphere / ZSketch | When to have subdivision history, and when not to | Polygroups | Insert Mesh Basics | Dynamesh Booleans | Polypaint Basics | Spotlight Reference matching and painting | Bend Deformer | Lattice Deformer | Matching Reference: -- Auto Reference Image Ratio -- Spotlight Camera Snapping --dropping image to canvas, kuadro, see through
Curve Brush Basics | Custom Hair and Tentacle Brush | Mouthbags, Polygroups, ZRemesh, Project All, ZProject Brush | Fibermesh Basics, morph targets | Extract and ZRemesh, morph diff | ZSphere Topology | Topology Brush | Custom Alphas / VDM / Brushes (including hair stamps)
Hard Surface Brushes and Concepting | ZModeler Basics | Dynamic Subd, Creasing, QGrid | Clip, Slice, Trim, ZRemesh | Live Boolean Basics | Dynamesh Complex Slicing | Custom Hard Surface Brushes | Kitbash Libraries | Move Accu | Project Primitive | Kitbash Creation: --deformer extender --deformer taper Group by normals
Live Boolean Organization, live boolean master | Live Boolean Organization | Extract, slice, ZRemesh | ZSphere Topology | Group and Panel Loops, moving and splitting | Frame mesh and controlling curves (curve helper) | Custom Hard Surface Alphas | Match Maker | Arc Deformer, Text | Chisel Brush | Mesh Fusion | Deformer Crease and Bevel | Deformer Rotate, Scale, Offset, Stretch, and Skew | Reconstruct Subdiv
Controlling Curves | Shadowbox | UV master | Surface Noise, Noise Maker, Document Tiling | Nanomesh | Array Mesh, gizmo multi copy, replay last | Creating a Scene | Polygroup It
Polypaint Refresher | Spotlight Texturing Refresher | Material Advanced | ZBrush Native Render (and IBL) | Stylized Rendering Basics | Lights and Cameras | Photoshop Compositing | Turntable movies | Layers (facial features)

Your journey starts here

Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment. Currently, Michael creates character, weapon, and vehicle art, as well as specializes in 3D concept art pipelines for the top video game franchises including Halo, Call of Duty and DOOM at Certain Affinity in Austin.


April 17th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 17th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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