Course overview Course overview
Painting textures for games
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they've learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.
Texturing and Shading for Games WHAT YOU’LL LEARN
The more you know, the better.
Texturing and Shading for Games Student gallery
Spring TERM Registration
Feb 8, 2021 - Apr 26, 2021
Kurt is an amazing instructor. It was obvious to me that he is very dedicated to helping students improve. His feedback was invaluable to me.
Great job explaining.
At the start, I expected minimal feedback, but he went above and beyond to show me how certain things work in the work environment.
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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