Introduction to Unity | CG Master Academy

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Introduction to Unity

An 8-week introduction to Unity for 3D Games

Course overview Course overview

Course Overview

Learn to create your first 3D game with Unity

This course offers an introduction to Unity and steps students through the creation of their first 3D game with no prior programming experience needed. Students will use provided assets to assemble a playable 3D environment that can be explored and interacted with. This course focuses on many of Unity's major systems and just enough coding to apply gameplay logic to tie things together. Each student will leave the course with a unique first-person, third-person, or VR game; and a foundation of skills they can develop to make their next game.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Windows or OSX, Oculus Rift (optional for VR material), Unity (download instructions included in course material)
Skills level:   Intermediate
Prerequisites:   Familiarity with any 3D software is recommended (modeling software, level editors, or game engines)

Introduction to Unity WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Brief explanation of the course and Unity | Installing Unity | Editor layouts | Unity scenes | Game objects | Play mode | Projects | Misc interface | Default game objects | Components
Standard assets | Model import | Mesh colliders | Standard materials | Importing/using scripts | Snap settings | Prefabs | Unity-generated assets | Example project
Laying out an environment | Light sources | Skyboxes and ambient light | Baked lighting | Reflection and light probes | Misc. lighting options and final light bake | Post-processing effects | Intro to VR
Importing animation assets | Animation components | Animator window | Animation blend trees | 2D blend trees | Timeline editor | Creating animations in Unity
Unity's navigation system | Scripting navigation (intro to scripting) | Scripting animation | Scripting camera | Importing camera scripts | Importing control scripts | Attacking, damage, health | VR controls
Trigger colliders | Coin pickups | 2D user interface layout and scripting | Win conditions and "You Win" screen | UI for VR | Importing gameplay assets | Screen text asset | Push button asset
Ambient particle systems | Combining multiple particle systems | Particle collision | One-shot particle systems | Particle scripting | Using rigid bodies | Puzzle design example
Audio sources and mixers | Profiling your game | Quality, build, and player settings | Creating screenshots and graphics | Creating builds of your game | Uploading and sharing your game online | VR build and sharing

Your journey starts here

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at


January 25th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




January 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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