Texturing and Surfacing for Films/Cinematics | CG Master Academy

2021 | Spring Registration - Only 1 Week Left!

Registration for our Spring Term closes in 1 week. Enroll Now!

Texturing and Surfacing for Films/Cinematics

A 6-week course using industry techniques to create high-end textures and shaders with a film/cinema approach

Course overview Course overview

Course Overview

Paint beautiful textures for film

This intermediate-level class will focus on creating high-resolution textures and shaders with a film/cinematic approach. The texturing specifically will focus on a creature bust, pin-pointing major detail areas such as the facial skin, teeth, gums, lips, and ears. Students will also be focusing on the more difficult and intricate portions of texturing, such as skin details and man-made materials.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   ZBrush, Mari, Maya, Vray, Substance Designer, Photoshop, pure ref
Skills level:   Intermediate
Prerequisites:   A fundamental understanding of texture creation process,

Texturing and Surfacing for Films/Cinematics WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Collecting reference, assessing the sculpted detail on the model and creating a paintover in Photoshop | Exploring texture ideas
Using Zbrush and Mari with texturing xyz maps to project realistic scan data onto the surface to create high fidelity detail for the skin of the character
Using Mari to project skin color onto the surface based on the concept created in week one
Using Mari to create realistic textures for the eye surfaces and various parts of clothing
Using Maya and Vray to block out the skin and mouth shading, plugging in our painted textures from the previous weeks
Using Maya and Vray to setup eye shaders and clothing shaders | Using textures created from previous weeks. | Creating a final presentation render

Unleashing your creative potential

Chris Nichols is a lead texture artist and modeler who has worked at Digital Domain, Vancouver, Bardel Entertainment, Whizz Digital, Spin FX, IS Vancouver. He's worked on titles such as X-men: Days of Future Past, Night at the Museum, Thor, and Alice Through the Looking Glass, and most recently Avengers: Infinity Wars.


April 23rd!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 23rd!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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