Emanuele Arnaldi is a freelance 2D Digital Artist, currently living in Florence, Italy. He worked as freelance character designer for some animated series, as an illustrator for books and as a graphic designer. He is now trying his best to land in the video game industry.
What is your background as an artist? What educational experience/background did you have coming into CGMA? Do you have professional experience?
I graduated at "Scuola Internazionale di Comics", in Florence, as a Cartoonist and Graphic Designer. Recently, I became a teacher in the same school, where I teach Props and Background Design as part of the videogame development program. I am also part of a small co-working studio in Florence, named "KiO Studio", from where I freelance character design and illustration jobs while carry my personal projects forward.
Why did you decide to take classes at CGMA?
I srongly believe that an artist never stops to learn new things in order to improve and get better. So, when I learned about CGMA from other friends taking classes there, I thought it was a great way to get specific classes in what I was already strong and fill the gaps in areas I was weaker.
What classes did you take and why did you choose them?
To date, I took four classes: Fundamentals of Character Design with David Coleman, Digital Painting with Erik Martin, Character Illustration for Film with Bjorn Hurri and Storyboard for Animation with Ian Abando. The Character design classes with David Colman were a must since I have always been passionate about character design. I've learned a lot from him and I'm really greatful for that. I took the Digital painting classes mainly to get better with my painting and compositional skills, two areas where I've always felt weaker and needed to improve. Then I took the storyboard classes just to refine my storytelling skills I got with school.
How did classes help you refine your craft and help you along your artistic journey?
From Bjorn Hurri I learned a working method to create a compelling character from start to finish, in a much more professional way compared to what I was used to do. Colman, addressed me on how express a character's attitude and push it to get something unique. Through Ian's storytelling classes, I learned how to put my story ideas on paper as fast as possible without losing my creativity flow.
What was your first big gig and how did you get it?
I started to work for comic books and after that I have been hired to work as a graphic Designer in an advertising studio, in the same time I started working as a teacher in "Scuola Internazionale di Comics" in Florence, as a Props/BKG Instructor. There I realized how fun was to teach, and I hope I will be able to do it more!
Why is having professional feedback important to you?
The idea of industry's professionals of such caliber giving you direct feedback on your own assignments was a total blast. These feedbacks are a huge kick for your skills and motivation, spotting your weak points to work on them and make your stronger side more powerful than before.
Is there anything else you would like to add?
I can't wait to take other classes! I found myself comfortable with the online class method through which I've met many other talented artists just like in "real" classes.
We would like to thank Emanuele for sitting down with us and sharing his CGMA experience. To see more of Emanuele's artwork you can visit his blog at http://www.emanuelearnaldi.blogspot.com/