Environment Sketching for Production

Environment Sketching for Production

  • Price: $699 | Pay with installments.
  • Pre-Reqs: Fundamentals of Architecture Design and Environment Sketching
  • Materials: Photoshop (any), Wacom tablet or equivalent optional

Course Description:

Environment Sketching for Production focuses on creating visual themes for use in a production pipeline. Students will learn to create quick thumbnails, and develop a final piece that is suited for production needs. Subjects include lighting, style, composition, and visual cues.

Weekly individual feedback format is done via video critique. However, when the course has eight enrolled students or less, individual feedback will be be given during an extra long Live Q&A session. Additionally, the instructor will provide feedback to all students that submitted their assignments on time. Students do not have to be present during the Live Q&A session in order to receive feedback. All Live Q&A's will be recorded.

Course Format: Standard
Length: 8 Weeks.
Lectures: Pre-Recorded each week
Assignment: Deadlines each week.
Feedback: Individual recorded.
QandA: Once a week
*For classes with less than 6 students feedback may be provided during the live QandA session.

Environment Sketching for Production

  • Week 1: Understanding what a Vis Dev artist does and what they are, understanding the production pipeline for animated films. Introduction to class with design elements, principles and how they create a proper composition.
  • Week 2: Designing compositions, master studies of cinematography, how to stage scenes and learn new drawing techniques for story moments.
  • Week 3: Storytelling in Art, creating visual development vs. fine art/illustrative pieces. Adding character to your environments, understanding shape language, taking a realistic thumbnail and transformiing it into a style.
  • Week 4: Architecture studies, understanding motifs between different eras and culture, organic settings vs man made elements and how to tie them into your story moment.
  • Week 5: Drawing stylized organic settings, understanding perspective in natural elements, detail vs. realistic rendering in thumbnails.
  • Week 6: Lighting, understanding light logic such as highlights, reflections, cast shadows, core shadows. Explore film studies.
  • Week 7:  Setting up an appropriate mood in an environment. Choosing and staging lighting placement to compliment characters. Rendering and editing details.
  • Week 8: Tying everything togther, finalizing line drawings and doing final tone painting with digital painting techniques.

April 27th 2018 - June 30th 2018 + 4 weeks of content review

Patrick is an Illustrator, 2D Layout and Visual Development Artist who has worked for clients such as Disney, Titmouse, Obsidian and more! Patrick currently works are FireForge Games as a Visual Development Artist on their new online moba game, Project Atlas.

Instructor's gallery:

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